Role & Responsibilites

User Research, UI Design, Testing, Prototyping

Context

A concept project I worked on to solve some UX flaws of Wise and highlight some improvements that may be undertaken in the future. The timeline for this project was 6 weeks.

Tools

Figma, Google form
Maze

Team

Product designer

Project Overview

Money transfer is inevitable in the society and developing a solution for a smooth digital experience that enables people to transfer and receive money from friends, family, workplace e.t.c is necessary to improve people’s lives in the society and the economy’s GDP. From the UX perspective, it's important to focus on the end-to-end experience in addition to the business goals

However, there were some negative feedback regarding the app such as poor communication channel for complaints and tedious process for transfer. So I conducted user research using online survey and reviewing customer feedback from a relevant review site to gain more insights and pain-points of the users’ problems.

As a result, I redesigned the app flow of transfer and added a live chat for users to communicate with the customer service. A similar redesign flow by WorldRemit led to 6% increase in revenue and higher customer retention rate as compared to its previous year.

The Proposed timeline for this project was 4 - 6 weeks.

Big banner image of the design
Problem Definition

“How might we redesign a better experience for users to send money easily and seamlessly communicate with customer care on the app?”

mockups of the final designs
The goal
1.) Increase Task success rate of transfer

2.) Increase customer’s satisfaction with the product
User Research

I began my case study by reviewing customer feedback onTrustpilot, learning about its competitors and customer demographics along
the way.

Customer reviews

On the left, here are some poor reviews regarding the app and challenges users face.

Online survey

On the right, some of the results from the online survey got to further understand user motivation and behavior.

images showing different iterations of the desigsn
UX Suggestions & Redesign
Experience 1: #Home

I improved the information architecture by allowing the profile icon to be seen at the bottom-nav bar and made some adjustments to the color contrast ratio for ease of readability.

previous mobile app
New mobile app

The current home screen has a poor color contrast ratio of about 2.92:1 and the text for empty state is not concise enough

The new home screen was improved by using clear and concise words. The color ratio was improved to 4.51:1

Experience 2: #Transfer

The app flow for transfer involves too many clicks and it is quite ambiguous. The screen was improved by adding a stepper to indicate level of progress of transfer and followed a common UI pattern that users are familar with.

previous mobile app
New mobile app

The current transfer screen feels poorly structured and it makes it hard to grasp the details necessary for transfer.

The new screen has a proper structure and the ease of transfer is seamless.

Experience 3: #Live chat

This feature was added to help users contact the customer service for any complaints that may happen and receive response in the shortest time possible.

previous mobile app
New Visual style guide
New style guide for wise app
Validation testing

To confirm the hypothesis of this solution, the prototype was tested by some of the original participants from the online survey.

Here are some user feedback
about the redesign:

“This is inituitive, I can easily make a transfer”
“Clean and visually appealing”
“I love the interface and it is easy to understand”

Results from the validation testing

The task success rate increased by 100% and overall, users were satisfied with this new solution.

My Learnings
Simplicity is key

A digital product must be simple to use and provide value for the users as well as the business objectives. Reducing the number of steps for users to achieve their goal is important for conversion and user retention.

Research methods can be
less expensive

There are different research methods that can be carried out to understand user needs and pain points. Some are very expensive whereas some are cheap that can provide faster solution to the problem such as competitive analysis, online survey, e.t.c.

Prototyping is important for communication

Effective use of prototyping the screens helps to communicate your ideas easily to product managers, developers, and users who will test it.

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